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Old Jun 17, 2008, 09:30 PM // 21:30   #1
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Default Water/Air Elementalist Build!

I'm looking for some good water/air(either or both) builds b/c pvx wiki only has crap related to fire and earth which is starting to get boring...Any build suggestions would be appreciated
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Old Jun 17, 2008, 09:35 PM // 21:35   #2
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Here's my water build:
[Water Attunement][Ice Spikes][Shatterstone][Glowing Ice][Vapor Blade][Glyph of Immolation][Steam][Resurrection Signet]

I'd show you my air build but I can't remember it right now and my GW isn't open.
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Old Jun 17, 2008, 10:36 PM // 22:36   #3
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[air attunement][glyph of lesser energy][lightning orb][blinding surge][lightning bolt][chain lightning][heal party][resurrection signet]

or invoke lightning if you'd rather.

[water attunement][glyph of lesser energy][deep freeze][maelstrom][vapor blade][ward against harm][frozen burst][resurrection signet]

Last edited by Gift3d; Jun 17, 2008 at 10:40 PM // 22:40..
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Old Jun 17, 2008, 10:43 PM // 22:43   #4
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[Shatterstone][Blurred Vision][Frozen Burst][Freezing Gust][Gole][Gale][Water Attunement]

Yey aer majic!

Or you can be all [Deep Freeze][Arc Lightning] BIG DAMAGE
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Old Jun 17, 2008, 10:51 PM // 22:51   #5
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[Shell Shock][Enervating Charge][Lightning Hammer][Blinding Flash][Epidemic][Elemental Attunement][Air Attunement][Resurrection Signet]

Dual attune let's you spam on recharge, you get cracked armour, weakness and blind, not to mention spreading them around with Epidemic. Also good damage with the armour penetration on the skills themselves, plus cracked armour and things go down fairly quickly. Can only focus on one target at a time, but if you really want to do that you're going to want fire or earth, not air or water.
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Old Jun 17, 2008, 11:03 PM // 23:03   #6
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Quote:
Originally Posted by ShadowbaneX
[Shell Shock][Enervating Charge][Lightning Hammer][Blinding Flash][Epidemic][Elemental Attunement][Air Attunement][Resurrection Signet]
[lightning orb] > [shell shock] in PvE - it still causes Cracked Armour, yet does more damage and recharges faster. Only advantage SS has is that it's non-projectile - which doesn't really matter in PvE.

Dual attunes has the energy to hit a 15e spell on recharge, so why use something inferior?
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Old Jun 17, 2008, 11:16 PM // 23:16   #7
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Quote:
Originally Posted by ZenRgy
[Shatterstone][Blurred Vision][Frozen Burst][Freezing Gust][Gole][Gale][Water Attunement]

Yey aer majic!

Or you can be all [Deep Freeze][Arc Lightning] BIG DAMAGE
I'll try this. ^ ^
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Old Jun 18, 2008, 08:37 PM // 20:37   #8
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Quote:
Originally Posted by Stormlord Alex
[lightning orb] > [shell shock] in PvE - it still causes Cracked Armour, yet does more damage and recharges faster. Only advantage SS has is that it's non-projectile - which doesn't really matter in PvE.

Dual attunes has the energy to hit a 15e spell on recharge, so why use something inferior?
cause last time I checked they'd reverted that to the non-cracked armour form. I guess they changed it in one of the recent updates when they split the pve and pvp skills and actually, Dual-Attune has the energy to spam 25e spells on recharge, let alone the 15e stuff. The only real difference is the casting time, but again, no big deal in PvE...man I need to make a 40/40 air set now.

Thanks for pointing that out, guess I get to update my bar again! Whee! More damage!
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Old Jun 19, 2008, 05:05 PM // 17:05   #9
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Wow so many builds! Thanks guys <3
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Old Jun 22, 2008, 02:42 PM // 14:42   #10
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Whee! I was going to start a thread like this, now I don't have to

It looks like I'll go into some nice Water+Air builds given what I've seen in this thread.
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Old Jun 23, 2008, 08:02 AM // 08:02   #11
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If you want an Illegal level of fun in AB:

[Water [email protected]][Armor of [email protected]][Glyph of Lesser [email protected]][Icy [email protected]][Chilling [email protected]][Blurred [email protected]][Deep [email protected]][[email protected]]

Air Magic: 10 + 1
Energy Storage: 8 + 1
Water Magic: 12 + 1 + 1

Chilling Winds + Icy Shackles is so much fun on enchanted melee.

Works better on more defensive maps.
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Last edited by Cebe; Jun 23, 2008 at 08:05 AM // 08:05..
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Old Jun 23, 2008, 08:48 AM // 08:48   #12
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Quote:
Originally Posted by Stormlord Alex
[lightning orb] > [shell shock] in PvE - it still causes Cracked Armour, yet does more damage and recharges faster. Only advantage SS has is that it's non-projectile - which doesn't really matter in PvE.

Dual attunes has the energy to hit a 15e spell on recharge, so why use something inferior?
I'd say exactly the opposite. [shell shock] > [lightning orb] in pve because its a non projectile and monsters are too dopey to notice that they can't hit you through a wall. Having them alll banked up on a corner increases the effectiveness of your epidemic too.
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Old Jun 23, 2008, 09:15 AM // 09:15   #13
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This is the air/water build I use on my ele:

[build= OgBDg8a8SLgAa6QZVrDoDhD0CA]

It has good energy management, nice spiking ability, AOE blinding effect caused by Blurred Vision + Lightning Touch combo. I really like it

Oh and here is another build that I sometimes use:

[build= OgBDg8mcOY1pxSTppDdHhDwK]

Although now I use Lightning Bolt instead of Armor of Mist, but its up to you. This build is good at slowing and KD'ing key targets. Also Chilling Winds almost doubles the duration of Ice Spikes on target and when hit by Arc Lightning you get the bonus damage to additional target.

Last edited by Mark Nevermiss; Jun 23, 2008 at 09:23 AM // 09:23..
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